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Minotaur: The Labyrinths of Crete : ウィキペディア英語版 | Minotaur: The Labyrinths of Crete
''Minotaur: The Labyrinths of Crete'' is a 1992 Macintosh video game produced by the founders of Bungie Studios, Jason Jones and Alex Seropian. It is a sharply detailed dungeon crawler similar to many other role-playing video games and adventure games. The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, however this mode had no end goal and was useful only to discover how the various items found in the maze operated. The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends." This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as ''Myth: The Fallen Lords'' and ''Halo 3''. Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse) who used it to create the single-player CRPG ''Odyssey: The Legend of Nemesis'', released in 1996. ==Reception== ''Computer Gaming World'' favorably reviewed ''Minotaur'' although criticizing its not using the mouse and lack of a single-player option, and concluded that "a group of dedicated opponents () enjoy fast-thinking and ad-lib strategizing will find long-lasting enjoyment from this game". The game was reviewed in 1992 in ''Dragon'' #188 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Minotaur: The Labyrinths of Crete」の詳細全文を読む
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